Week Sixteen: Status Report

On the long journey home from a quick trip to see family and friends in England, I had plenty of time to think about the concept from my ‘final’ concept presentation and concluded that creating an original game is, while something I would like to do, not necessarily the right way to proceed on this project as it would do little to aid in removing barriers to participating in the vast array of existing table top games, except perhaps as a piece of critical design aimed at raising awareness of accessibility issues among game designers in order to promote the adoption of inclusive design in future games.

So, while part of me does want to make a fantastically colourful, tactile, pulp sci-fi inspired board game which everyone would have fun with at New Designers, I should go back to my user research now and generate some more concepts to work out how a designer could have a positive impact on gameplaying beyond creating a single game specifically for people with visual impairments.

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